![]() I want humans, and I'm gonna give it a shot, but if I can't make them look good, I won't add them. With that said, people are very welcome to modify the game on their own as long as their modified versions are always clearly labeled as mods. If I could just flip a switch that turned modding support on, I would do it, but it's not that easy. This isn't because I'm against modding, it's just more work than I'm capable of doing. ![]() There will not be any sort of official modding/scripting API. You'll be able to bring in a lot of custom assets, like character mesh pieces, textures, music, CO, lab decorations, and possibly toys. I've got the Rift kinda working, and I plan to get my hands on a Vive.Ī little. Finished, polished game around the end of 2017. Rough guess: basic public playable builds around the end of 2016. These dates are extremely subject to change, and may be delayed dramatically. I will set one up once I'm actively focusing on bugfixing. I do not have a public bug tracker, for now. ![]() You will find bugs, and I probably know about them. This early in the development process, bugs are going to come and go like crazy. Once it's publicly available, I will post links here on FA, and at įor now, there are no public builds, but I release development builds to people who support me at Patrons will always be a few months ahead of everyone else, but it will all be free to play.
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